#include #define TEXT_FONT text_font #define WriteDrawText(text, posX, posY, fontSize, color) \ DrawText(text, posX - (MeasureText(text, fontSize) / 2), posY, fontSize, \ color); #define WriteDrawTextFont(font, text, posX, posY, fontSize, spacing, color) DrawTextEx(font, text, (Vector2){(posX - MeasureTextEx(font, text, fontSize, spacing).x/2), posY}, fontSize, spacing, color); #define WriteText(text, posX, posY, fontSize, color) DrawTextEx(TEXT_FONT, text, (Vector2){(posX - MeasureTextEx(TEXT_FONT, text, fontSize, 0).x/2), posY}, fontSize, 0, color); #define DrawRect(posX,posY,width,height,color) DrawRectangle(posX - width/2, posY, width, height, color); #define MakeRect(posX, posY, width, height) {posX - width/2, posY, width, height}; #define MakeBtn(posX, posY, txt, fontSize, padding) {posX - MeasureText(txt, fontSize) / 2 - padding, posY - padding, MeasureText(txt, fontSize) + padding * 2, fontSize + padding * 2} #define IsMouseInside(rec) CheckCollisionPointRec(mouse_position, rec) typedef enum ScreenType { TitleScreen, SettingsScreen, GameStartScreen } ScreenType; void MainMenu(); void SettingsMenu(); void LoadConfiguration(); void WriteConfiguration(); void SetVariables(char* line);