#include #include #define TEXT_FONT text_font // TEXT Helpers #define WriteDrawText(text, posX, posY, fontSize, color) \ DrawText(text, posX - (MeasureText(text, fontSize) / 2), posY, fontSize, \ color); #define WriteDrawTextFont(font, text, posX, posY, fontSize, spacing, color) \ DrawTextEx(font, text, (Vector2){(posX - MeasureTextEx(font, text, fontSize, spacing).x/2), posY}, fontSize, spacing, color); #define WriteText(text, posX, posY, fontSize, color) \ DrawTextEx(TEXT_FONT, text, (Vector2){(posX - MeasureTextEx(TEXT_FONT, text, fontSize, 0).x/2), posY}, fontSize, 0, color); /////////////// // Rectangle Helpers #define MakeRect(posX, posY, width, height) {posX - width/2, posY, width, height}; #define MakeBtn(posX, posY, txt, fontSize, padding) \ { \ posX - MeasureText(txt, fontSize) / 2 - padding, \ posY - padding, MeasureText(txt, fontSize) + padding * 2, fontSize + padding * 2} #define DrawRect(posX, posY, width, height, color) \ DrawRectangle(posX - width/2, posY, width, height, color); #define DrawRectangleDropShadow(posX,posY,width,height,color) #define DrawRectangleRecDropShadow(rec, color, angle, shadow_distance) \ DrawRectangle(rec.x - rec.width/2 + shadow_distance, rec.y + (sin(angle)*shadow_distance), rec.width, rec.height, (Color){0,0,0,225}); \ DrawRectangleRec(rec, color); #define IsMouseInside(rec) CheckCollisionPointRec(mouse_position, rec) //////////////////// typedef enum ScreenType { TitleScreen, SettingsScreen, GameStartScreen } ScreenType; typedef enum Position { LEFT_TOP, MIDDLE_TOP, RIGHT_TOP, LEFT_CENTER, MIDDLE_CENTER, RIGHT_CENTER, LEFT_BOTTOM, MIDDLE_BOTTOM, RIGHT_BOTTOM, FILL, } Position; // Function Defenitions void MainMenu(); void SettingsMenu(); void LoadConfiguration(); void WriteConfiguration(); void SetVariables(char* line); void GameStart(); void WriteTextInsideRectangle(struct Rectangle rec, Position pos, char* text, int font_size, int padding, struct Color color);