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#include <string.h>
#include <math.h>
#define TEXT_FONT text_font
// TEXT Helpers
#define WriteDrawText(text, posX, posY, fontSize, color) \
DrawText(text, posX - (MeasureText(text, fontSize) / 2), posY, fontSize, \
color);
#define WriteDrawTextFont(font, text, posX, posY, fontSize, spacing, color) \
DrawTextEx(font, text, (Vector2){(posX - MeasureTextEx(font, text, fontSize, spacing).x/2), posY}, fontSize, spacing, color);
#define WriteText(text, posX, posY, fontSize, color) \
DrawTextEx(TEXT_FONT, text, (Vector2){(posX - MeasureTextEx(TEXT_FONT, text, fontSize, 0).x/2), posY}, fontSize, 0, color);
///////////////
// Rectangle Helpers
#define MakeRect(posX, posY, width, height) {posX - width/2, posY, width, height};
#define MakeBtn(posX, posY, txt, fontSize, padding) \
{ \
posX - MeasureText(txt, fontSize) / 2 - padding, \
posY - padding, MeasureText(txt, fontSize) + padding * 2, fontSize + padding * 2}
#define DrawRect(posX, posY, width, height, color) \
DrawRectangle(posX - width/2, posY, width, height, color);
#define DrawRectangleDropShadow(posX,posY,width,height,color)
#define DrawRectangleRecDropShadow(rec, color, angle, shadow_distance) \
DrawRectangle(rec.x - rec.width/2 + shadow_distance, rec.y + (sin(angle)*shadow_distance), rec.width, rec.height, (Color){0,0,0,225}); \
DrawRectangleRec(rec, color);
#define IsMouseInside(rec) CheckCollisionPointRec(mouse_position, rec)
////////////////////
typedef enum ScreenType {
TitleScreen, SettingsScreen, GameStartScreen
} ScreenType;
typedef enum Position {
LEFT_TOP,
MIDDLE_TOP,
RIGHT_TOP,
LEFT_CENTER,
MIDDLE_CENTER,
RIGHT_CENTER,
LEFT_BOTTOM,
MIDDLE_BOTTOM,
RIGHT_BOTTOM,
FILL,
} Position;
// Function Defenitions
void MainMenu();
void SettingsMenu();
void LoadConfiguration();
void WriteConfiguration();
void SetVariables(char* line);
void GameStart();
void WriteTextInsideRectangle(struct Rectangle rec, Position pos, char* text, int font_size, int padding, struct Color color);
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